Train. Compete. Level up.
Five VR games, one community. Earn points, burn calories and help Marybone hit shared kcal goals that unlock prizes, trips and donations.
Why VR fitness?
Real exercise, disguised as play
Short, intense rounds raise heart rate and build anaerobic fitness. Players often burn more than they would in a standard class, because they're focused on the game, not the workout.
Spatial awareness & reactions
Tracking, dodging and aiming in 3D trains coordination, decision-making and reaction time that carry straight over to football and other sports.
Gamification that keeps them coming back
Points, levels, combos and weekly challenges give instant feedback and goals to chase, so progress feels like levelling up.
Inclusive by design
No team to get picked for, no one watching from the sideline. VR welcomes young people who've been left out of traditional sport: gamers, less confident movers, neurodivergent players and girls who've dropped out of PE.
Who can play?
Ages 13+ with a parent or guardian's permission and signed waiver. By exception, players from age 10 can join with guardian permission, a waiver and closer supervision. Sessions are supervised, with set play times and breaks.
Five games, one challenge

Racket
Speed, timing and reading where the ball goes.

Rhythm
Move to the beat, build combos and keep going.

Targets
Accuracy and quick reactions in 3D space.

Boxing
Short anaerobic bursts of power and footwork.

Climbing
Reach, balance and full-body coordination.
Live competitions
Example competitions to show how it will work. Sponsors and targets are confirmed before launch.
Alton Towers for 20 kids
Hit the community kcal goal together and a local sponsor takes 20 young people on a day trip to Alton Towers.
172,400 / 250,000 kcal · Sponsored by a local business
Weekly smart-band challenge
Most effort points across the five games in a week wins a fitness smart band.
18,900 / 30,000 kcal · Prize from a local sponsor
Food bank pledge goal
Every kcal moves us closer to a sponsor's donation to a local food bank.
61,200 / 100,000 kcal · Pledge from a local business
Sponsor a headset

Put your business on the kit
Fund a VR headset for the Legends League and your business logo and name go on the headset itself — seen by every player, parent and visitor who picks it up.
As we purchase headsets through the year, we'll feature our headset sponsors across Active Liverpool's social media pages throughout the year: launch posts, competition updates, kcal goal milestones and celebration days. Your support stays visible all year round, not just once.
Sponsor a headsetCrew leaderboard
- 1NeonNinjas48,250 kcal
- 2PixelPunchers44,910 kcal
- 3BeatBreakers41,380 kcal
- 4CyberClimbers37,640 kcal
- 5TealTitans33,120 kcal
- 6MagentaMavericks29,870 kcal
Demo data. Privacy first: the board shows crew nicknames chosen with a guardian, never real names, photos, ages or schools. Joining the board is optional and players can leave at any time.
Kit that feels real

Grip handles
Longer padded handles for rhythm and racket games, for bigger swings and better control.

VR boxing gloves
Gloves that hold the controllers, so punches feel like a real boxing workout.
Phase 1 → Phase 2
We start with weekly competitions, then move to shared community kcal goals that sponsors back with prizes and fundraising pledges.
Back a community kcal goal
Local businesses can sponsor a milestone, donate prizes or pledge a donation when the community hits its target.
Become a sponsor